AI Insights · Timothy · June 2021
Top Virtual Pet Apps in Norway Q2 2021: Performance Insights
An overview of the top 5 virtual pet applications in Norway during Q2 2021, highlighting their weekly downloads, revenue, and active user trends.
In the second quarter of 2021, virtual pet applications in Norway showed diverse performance trends across various metrics. Here’s a detailed look at the top 5 virtual pet apps, with data provided by Sensor Tower.
My Cat – Virtual Pet Games, published by Akita Limited Liability Company, saw a gradual decline in weekly revenue, starting from approximately $2.1K at the end of March and dropping to around $1.3K by the end of June. Weekly downloads also decreased significantly from 643 to 83 over the quarter. Active users followed a similar downward trend, falling from 1.1K to 264.
My Talking Tom 2 from Outfit7 Limited exhibited significant fluctuations in weekly revenue, peaking at $1.9K in early May but generally remaining below $600 in other weeks. Downloads ranged from 635 to 1.2K, with active users consistently above 9.4K, peaking at 10.8K towards the end of June.
Cat Game - The Cats Collector!, published by MinoMonsters, Inc., maintained a steady weekly revenue, hovering between $200 and $561. Downloads remained low but stable, ranging from 27 to 45 per week. Active users also showed a consistent pattern, fluctuating slightly around 600.
Pet Doctor Care games for kids by Pazu Games Ltd experienced notable revenue peaks, reaching $492 in early May and $455 in mid-June. Downloads were relatively stable, with a slight increase towards the end of the quarter, moving from 82 to 129. Active users remained steady around the 500 mark.
My Talking Angela, another offering from Outfit7 Limited, showed a consistent revenue trend, mostly staying between $86 and $251. Weekly downloads ranged from 513 to 984, with active users varying between 6.7K and 8.3K, seeing a peak towards the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.